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	<title>Paul Hayes &#187; perspective</title>
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	<link>http://www.paulrhayes.com</link>
	<description>The web musings and experiments of.</description>
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		<title>CSS 3D cube with touch gestures, click and drag</title>
		<link>http://www.paulrhayes.com/2010-09/3d-css-cube-ii-touch-gestures-click-and-drag/</link>
		<comments>http://www.paulrhayes.com/2010-09/3d-css-cube-ii-touch-gestures-click-and-drag/#comments</comments>
		<pubDate>Tue, 28 Sep 2010 22:20:49 +0000</pubDate>
		<dc:creator>Paul Hayes</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[Experiments]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[css3]]></category>
		<category><![CDATA[cube]]></category>
		<category><![CDATA[perspective]]></category>
		<category><![CDATA[transformations]]></category>
		<category><![CDATA[transitions]]></category>
		<category><![CDATA[webkit]]></category>

		<guid isPermaLink="false">http://www.paulrhayes.com/?p=108</guid>
		<description><![CDATA[An updated 3D cube that comes with touch gestures and click ‘n’ drag.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.paulrhayes.com/experiments/cube-3d/touch.html">Experiment: 3D cube with touch gestures and click and drag</a></p>
<p><a href="http://www.paulrhayes.com/experiments/cube-3d/touch.html"><img src="http://host.trivialbeing.org/up/small/3d-cube-ii.png" alt="3D cube"></a></p>
<p>An update on the <a href="http://www.paulrhayes.com/2009-07/animated-css3-cube-interface-using-3d-transforms/">original 3D cube</a> (from July 2009 no less), I’ve added touch gesture support (iOS) and click-and-drag behaviour. Animation is incredibly smooth on the iPhone, even the 3G model. Arrow key presses will still rotate the cube, and ESC will reset it.</p>
<p>One year on and the cube still only works in Safari. Chrome, which says it supports <code>webkit-perspective</code> and <code>webkit-transform</code>, still renders differently. Firefox doesn’t support 3D transforms <i><a href="https://developer.mozilla.org/En/CSS/Using_CSS_transforms">yet</a></i>.</p>
<p>It works relatively simply: on click the start co-ordinates are saved and on drag the difference between current drag position and starting co-ordinates are applied to the cube as a transform, which is completed after the specified transition duration. Many thanks to <a href="http://remysharp.com">Remy Sharp</a> and his rubik’s experiment, which got me started with a lot of the basics.</p>
<h3>Touch tweaks</h3>
<p>Pixel values for touch positions are found in <code>event.originalEvent.touches[0].pageX</code>, instead of <code>event.pageX</code>. Using ‘start minus current’ pixel values led the cube to rotate more than intended on the iPhone. To correct, and for intuitive behaviour, the difference is reduced by a factor of four. </p>
<p>JavaScript prevents single touch default events — e.g. scrolling and text selection, but if it detects more than one touch (<code>event.originalEvent.touches.length</code>) the cube won’t rotate, so pinch and zoom will still work. This is a compromise.</p>
<p>A 200ms transition duration suits the browser, but on touch devices it felt sluggish, so I’ve upped it to 50ms so the cube is always at your finger-tips.</p>
<h3>Better CSS</h3>
<p>The cube is created exactly as before, but I’ve simplified the markup a little — dropping the <em>face</em> and <em>number</em> class names in favour of CSS3 selectors:</p>
<pre>
#cube > div:first-child  {
-webkit-transform: rotateX(90deg) translateZ(200px);
}

#cube > div:nth-child(2) {
-webkit-transform: translateZ(200px);
}

#cube > div:nth-child(3) {
-webkit-transform: rotateY(90deg) translateZ(200px);
text-align: center;
}

#cube > div:nth-child(4) {
-webkit-transform: rotateY(180deg) translateZ(200px);
}

#cube > div:nth-child(5) {
-webkit-transform: rotateY(-90deg) translateZ(200px);
}

#cube > div:nth-child(6) {
-webkit-transform: rotateX(-90deg) rotate(180deg) translateZ(200px) ;
}
</pre>
<h3>Any questions?</h3>
<p>This is quite a speedy write-up, if anything needs explaining I’m happy to go into a bit more detail.</p>
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		<slash:comments>20</slash:comments>
		</item>
		<item>
		<title>Animated CSS3 cube using 3D transforms</title>
		<link>http://www.paulrhayes.com/2009-07/animated-css3-cube-interface-using-3d-transforms/</link>
		<comments>http://www.paulrhayes.com/2009-07/animated-css3-cube-interface-using-3d-transforms/#comments</comments>
		<pubDate>Sat, 18 Jul 2009 01:16:54 +0000</pubDate>
		<dc:creator>Paul Hayes</dc:creator>
				<category><![CDATA[Experiments]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[css3]]></category>
		<category><![CDATA[javascript]]></category>
		<category><![CDATA[perspective]]></category>
		<category><![CDATA[transformations]]></category>
		<category><![CDATA[transitions]]></category>
		<category><![CDATA[webkit]]></category>

		<guid isPermaLink="false">http://www.fofronline.com/?p=99</guid>
		<description><![CDATA[Position elements with 3D transforms to build a cube and use transitions to rotate on keypress.]]></description>
			<content:encoded><![CDATA[<p class="update"><strong>Update (28th Sept 2010)</strong>: Cube updated to work with touch gestures and click and drag — <a href="http://www.paulrhayes.com/2010-09/3d-css-cube-ii-touch-gestures-click-and-drag/">3D CSS cube II</a></p>
<p>Last week WebKit included the much anticipated (at least on my part) 3D transforms in its latest nightly build, announced practically alongside the awesome <a href="http://www.satine.org/research/webkit/snowleopard/snowstack.html">Snow Stack demo</a> that provides a 3D interface for browsing Flickr images (use left, right and space-bar). Today the <a href="http://webkit.org/blog/386/3d-transforms/">Surfin Safari blog</a> has updated with some more exciting demos, including “<em>Morphin Power Cubes</em>” and “<em>Poster Circle</em>”. It is now possible to create all sorts of crazy three-dimensional and animated user interfaces; the power comes largely in <code>-webkit-perspective</code> and a number of updated transforms–adapted to incorporate the Z axis.</p>
<p><span id="more-99"></span></p>
<p>Since working on the <a href="/2009-04/3d-cube-using-css-transformations/">3D cube using 2D transforms</a> back in April I’ve experimented with perspective to create something more powerful, playing around with 3D transforms on the iPhone a few times (e.g. this <a href="/experiments/perspective/">early rotating demo</a>). Now I’ve got something worth sharing.</p>
<p>A 3D cube can be created solely in CSS, with all six faces. Using JavaScript to detect key presses and update inline styles this cube can be intuitively navigated.</p>
<h3>Result</h3>
<p><a href="/experiments/cube-3d/index.html">A 3D cube that rotates using the Up, Down, Left and Right arrow keys.</a><br />
Supported browsers: WebKit Nightly r46042+</p>
<p class="center"><img src="http://host.trivialbeing.org/up/fofr-online-20090717-3d-cube.jpg" alt="3D cube interface using new WebKit transforms" /></p>
<h3>How To</h3>
<p>I’ll start with the markup, because it’s simple. Each of the six cube faces is given a face class and another relating to it’s number. These six faces sit within a cube container, which sits in another wrapper, each is necessary.</p>
<pre class='prettyprint'>&lt;div id=&quot;experiment&quot;&gt;
	&lt;div id=&quot;cube&quot;&gt;
		&lt;div class=&quot;face one&quot;&gt;
			One face
		&lt;/div&gt;
		&lt;div class=&quot;face two&quot;&gt;
			Up, down, left, right
		&lt;/div&gt;
		&lt;div class=&quot;face three&quot;&gt;
			Lorem ipsum.
		&lt;/div&gt;
		&lt;div class=&quot;face four&quot;&gt;
			New forms of navigation are fun.
		&lt;/div&gt;
		&lt;div class=&quot;face five&quot;&gt;
			Rotating 3D cube
		&lt;/div&gt;
		&lt;div class=&quot;face six&quot;&gt;
			More content
		&lt;/div&gt;
	&lt;/div&gt;
&lt;/div&gt;</pre>
<p>The outer wrapper serves as a camera, on which you apply some perspective — appropriate 3D transformations are then applied to descendants. <code>-webkit-perspective</code> defines the depth of the Z-plane and relative sizes of elements above and below it, <code>-webkit-perspective-origin</code> specifies the perspective’s origin. <a href="http://webkit.org/blog-files/3d-transforms/perspective-by-example.html">View a perspective example (webkit.org)</a></p>
<pre class='prettyprint'>
    #experiment {
      -webkit-perspective: 800;
      -webkit-perspective-origin: 50% 200px;
    }
</pre>
<p>The second container, the actual cube, has a specified height, margin, position, etc. as usual. The height and width are necessary to create some confines for the cube face transformations — alternatively the width defaults to 100% and the cube’s appearance would vary with window width. <code>-webkit-transition</code> (<a href="http://www.w3.org/TR/css3-transitions/">documentation</a>) defines the animated property, duration and timing-function — we’re animating the 3d transformation (via <code>-webkit-transform</code>) linearly for two seconds. <code>-webkit-transform-style</code> determines whether child elements lie flat against their parent (“flat”) or remain in 3D space (“preserve-3d”).</p>
<pre class='prettyprint'>
    #cube {
      position: relative;
      margin: 0 auto;
      height: 400px;
      width: 400px;
      -webkit-transition: -webkit-transform 2s linear;
      -webkit-transform-style: preserve-3d;
    }
</pre>
<p>Using the <code>.face</code> class common styles are applied to the six sides; coloring, size, padding, etc. Importantly they are each positioned absolutely, relative to the cube container. The background rgba property is included to make the cube look pretty and transparent.</p>
<pre class='prettyprint'>
    .face {
      position: absolute;
      height: 360px;
      width: 360px;
      padding: 20px;
      background-color: rgba(50, 50, 50, 0.7);
    }
</pre>
<p>Each of the faces, one through six, needs to be rotated in 3D space to its correct starting position. Using <code>translateZ</code> the elements are brought 200px (half their width) off the Z-plane. Each of the faces must be at 90 degrees. Rotating solely in the X plane positions the top and bottom faces (one, six), before rotating the last four faces in the Y plane, much like origami. The extra rotate on the sixth face rotates the content in 2D space to correct its orientation.</p>
<pre class='prettyprint'>
    #cube .one  {
      -webkit-transform: rotateX(90deg) translateZ(200px);
    }

    #cube .two {
      -webkit-transform: translateZ(200px);
    }

    #cube .three {
      -webkit-transform: rotateY(90deg) translateZ(200px);
    }

    #cube .four {
      -webkit-transform: rotateY(180deg) translateZ(200px);
    }

    #cube .five {
      -webkit-transform: rotateY(-90deg) translateZ(200px);
    }

    #cube .six {
      -webkit-transform: rotateX(-90deg) translateZ(200px) rotate(180deg);
    }
</pre>
<p>Our cube is now complete — but it doesn’t move! With a keydown event listener we can increment X and Y angles based on different key presses, before applying them as inline styles on the cube container. In combination with the transition effect on #cube, all six faces rotate in sync from their original position to the newly defined angle, creating a seamless 3D cube interface.</p>
<pre class='prettyprint'>
  	var xAngle = 0, yAngle = 0;
	document.addEventListener('keydown', function(e)
	{
		switch(e.keyCode)
		{

			case 37: // left
				yAngle -= 90;
				break;

			case 38: // up
				xAngle += 90;
				break;

			case 39: // right
				yAngle += 90;
				break;

			case 40: // down
				xAngle -= 90;
				break;
		};

		$('cube').style.webkitTransform = "rotateX("+xAngle+"deg) rotateY("+yAngle+"deg)";
	}, false);
</pre>
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		<slash:comments>74</slash:comments>
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